Chiris' guide to Hiking & TRail running

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Since you’re here, you likely already know a bit (or a lot) about canyoneering. The breadth and depth of the canyoneering knowledgebase is huge! If you feel intimidated by pothole escapes or building deadmen anchors, this guide is for you.

 I’ve seen too many canyon parties descending canyons unprepared, unsafely, and unethically, and I want to change that. 

This guide is here to help you be more prepared for your next canyon adventure. It will teach you all the skills, knowledge, and motivation you need to get you off the couch and on rappel in your next canyon.

The guide is under development, so check back often as we add additional content.

Chris's epic guide to trail running and hiking

Think back to your days as a kid running around the playground trying to get from one side to the other without touching the ground – climbing up slides, swinging across monkey bars, and balancing on narrow and shaky chains. It may have been a few years since you squished into twisty slide, but you’re never too old for playgrounds because canyoneering is the grownup version of a playground. 

In the most basic terms, canyoneering is descending through a canyon. Most sought-out canyons are narrow slot canyons and are often very technical in nature requiring rappelling, swimming, climbing over, under, around, and down all kinds of various obstacles. Most the canyons I’ve had the pleasure of descending are in the Southwest United States, but there are canyons all around the world of all sorts. 

The basic format of the ACA Canyon Rating System includes two digits. The first digit is numeric and represents the values described below related to terrain and rope work. The second digit is an alpha character representing the values described below related to water volume and current. Additional values may be added to represent relative risk and time/commitment. Ratings are cumulative. 

For example: descending a Class 3 canyon will require the skills listed under Class 3, as well as those listed under Classes 1 and 2. 

NOTE: Ratings refer to descents in normal conditions, during what is considered the normal season for the canyon. Adverse conditions, such as higher than normal water volume or colder temperatures, will increase the difficulty of the descent. 

 TERRAIN / TECHNICAL ROPE WORK 

1 Canyon Hiking Non-technical; no rope required. May involve some easy scrambling requiring the occasional use of hands for balance and support. Travel is possible up or down canyon. See route description for more information. 

2 Basic Canyoneering Scrambling, easy vertical or near vertical climbing and/or down-climbing requiring frequent use of hands. Rope recommended for hand lines, belays, lowering packs and possible emergency use. Travel is possible up or down canyon. See route description for more information. 

3 Intermediate Canyoneering Exposed technical climbing. Down-climbing could be difficult and dangerous; most people will rappel. Rope required for belays and single-pitch rappels. Obvious natural or fixed anchors. Retreat up canyon will require ascending fixed ropes. Basic pothole escape techniques (i.e. partner assist, counterweights) may also be required. See route description for more information. 

4 Advanced-Expert Canyoneering Route may involve any combination of the following: 1) difficult and exposed free climbing and/or down-climbing, 2) climbing using direct aid, 3) multi-pitch rappels, 4) complex rope work (i.e. guided rappels, deviations, rebelays), 5) obscure or indistinct natural anchors, 6) advanced problem-solving and anchor-building skills. 

WATER VOLUME / CURRENT 

A. Normally dry or very little water. Dry falls. Water, if present, can be avoided and/or is very shallow. Shoes may get wet, but no wetsuit or drysuit required. 

B. Normally has water with no current or very light current. Still pools. Falls normally dry or running at a trickle. Expect to do some deep wading and/or swimming. Wetsuit or drysuit may be required depending on water and air temperatures. 

C. Normally has water with current. Waterfalls. Expect to do some deep wading and/or swimming in current. Wetsuit or drysuit may be required depending on water and air temperatures. Class C canyons may be rated more precisely using the following system: 

C1 – Normally has water with light to moderate current. Easy water hazards. 

C2 – Normally has water with strong current. Water hazards like hydraulics and siphons require advanced skills and special care. 

C3 – Normally has water with very strong current. Dangerous water hazards. Experts only. 

C4 – Extreme problems and hazards will be difficult to overcome, even for experienced experts with strong swimming skills. 

NOTE: Water level in any canyon can fluctuate greatly from year-to-year, season-toseason, even day-to-day. If, upon arrival at a canyon, you discover the water volume/ current is greater than indicated by the rating, descent will be more difficult than suggested by the route description. It will be necessary to reevaluate your decision to attempt the descent. 

RISK / SERIOUSNESS (OPTIONAL) 

G General Audiences Should be straight-forward for those who possess appropriate skills. 

PG Parental Guidance Suggested Even with appropriate skills, beginners may sweat. 

R Risky One or more extraordinary risk factors exist that could complicate the descent. Solid technical skills and sound judgment critical. Not recommended for beginners. 

X Extreme Multiple risk factors exist that will complicate the descent. Errors in technique or judgment will likely result in serious injury or death. Descent should only be attempted by expert canyoneers. 

XX Double Extreme Definitely life-threatening. 

NOTE: The presence of a risk/seriousness rating suggests that the canyon will involve higher than average risk. The absence or a risk/seriousness rating does not suggest that there will be no risk. All canyoneering involves risk. Risk factors include number and frequency of rappels, length of rappels (single- or double-rope) and exposure, anchor availability, anchor quality, route finding, obstacles, problem-solving, terrain encountered between technical sections, flash flood potential, availability of exits and high ground, water temperature, prolonged immersion, and difficulty of evacuation or rescue. Specific factors should be addressed in the route description.

TIME / COMMITMENT (OPTIONAL) 

Half Day 

I Short. Normally requires only a couple of hours. 

II Normally requires a half day. 

Full Day 

III Normally requires most of a day. 

IV Expected to take one long, full day. Get an early start. Bring a head lamp. Plan for possible bivy. 

Multi Day 

V Expected to take an average one and a half days. 

VI Expected to take two or more days. 

NOTE: Time estimates are based on average group of 6 people or less. Larger groups and less experienced groups will take longer. An accurate self-assessment of your abilities will be important. For some users, it may be adequate to refer to time in terms of half day, full day or multi day. Others may prefer a more specific estimate and choose to use the Roman Numeral Grade system common in traditional multi-pitch rock climbing. 

S = SLOT DESIGNATION 

Tight slot canyons are in a class of their own. Slots can be so narrow that it is necessary to stem above the floor of the canyon to move horizontally. An “S” may be appended to the terrain rating to indicate some sections of the canyon are extremely narrow. A canyon rated S2 will serve as a warning to those with greater-than-average girth that they may have to stem more than their skinny partners. A canyon rated S6 will draw emphasize the need to execute difficult climbing/stemming moves that are likely to be high above the canyon floor.

 

  • Rappelling
  • Anchor building
  • Navigation
  • Pothole escapes
  • Down climbing
  • Ascending
  • Class C technique

 

Accordion Content

  • Leave No Trace
  • Bolts
  • Webbing
  • Human Waste
  • Rope Grooves
  • Sharing Beta
  • Flash Floods
  • Preparation
  • Communication
  • Heat
  • Cold
  • Falls
  • Navigation mishaps
  • Moving Water
  • Getting Stuck
  • Ropes
  • Harnesses
  • Helmets
  • Caribiners
  • Anchor building gear
  • Packs
  • Potshots
  • Wet Suit
  • First Aid
  • GPS
  • Map
  • Compass
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